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1. Loot Spew 4 Months Later - in Missions & Complexes [original thread]
So with "Loot Spew" eliminated, there will be little cause to fit a Cargo Scanner then, correct? Unless one wants to skip entire containers, it's be more efficient to simply hack them all, and dump any loot one doesn't want to keep/haul. And for...
- by The Nightfish - at 2014.03.05 21:45:00
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2. How to utterly demolish bot mining easily - in Player Features and Ideas Discussion [original thread]
Tyberius Franklin wrote: The Nightfish wrote: Respectfully, I disagree with anyone who supports the Bot-laden status quo, or who thinks small-scale PvP is "noninteractive", or who thinks Bots can handle any mechanic CCP can create. The gam...
- by The Nightfish - at 2014.03.04 22:11:00
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3. How to utterly demolish bot mining easily - in Player Features and Ideas Discussion [original thread]
Sentamon wrote: The Nightfish wrote: PvP is already interactive, especially at the small gang/small fleet level where most fights take place. Err no it's not. http://www.youtube.com/watch?v=KmNQEiJUthc This is interactive PvP, not...
- by The Nightfish - at 2014.03.04 21:27:00
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4. How to utterly demolish bot mining easily - in Player Features and Ideas Discussion [original thread]
Sentamon wrote: The Nightfish wrote: The solution to mining is interactivity. How come people don't suggest all the amazing interactivity for PvP, you know there you actually want to pay attention 100% of the time? PvP is already i...
- by The Nightfish - at 2014.03.04 21:00:00
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5. How to utterly demolish bot mining easily - in Player Features and Ideas Discussion [original thread]
The solution to mining is interactivity. Basicly, Mining would work as follows: 1. Miner activates Miner Module cycle, a minigame pops up (call it "guiding the drill"). 2. Player plays the minigame. The better they play, the better/more their y...
- by The Nightfish - at 2014.03.04 20:12:00
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